Demo released!
Windows only demo! Indiegogo campaign starts on Monday, subsribe here to get notified!
Demo contains:
22 enemy types
11 weapons
2 levels
2 bosses
Basic scoring system
Demo does not contain:
Controller support
Full scoring system
Random event
Perks
Known issues:
Chromatic Abberation when hit should tween values back to zero, not cut the back to zero
Indicator that the enemies are coming from behing is not yet implemented completely
Weapons can be rapidly switched to avoid cooldown
Rippers reaccelerate on pause
Sound does not change volume gradually on pause menu and death menu
Fullscreen support broken
Occasional instantiation hiccups due to pooling system not completely implemented
Fire flash can fire during the warp
Pirate marines sometimes fail to despawn when they exit the screen
Already owned weapons can spawn from the transports
Sometimes third level starts instead of second
Files
Rick Henderson
Endless horizontal-scrolling shooter in 16-bit style
Status | In development |
Author | Fat Pug Studio |
Genre | Shooter |
Tags | Arcade, Endless, Fast-Paced, Pixel Art, Retro, Roguelite, Shoot 'Em Up, Space, Unity |
Languages | German, English, Spanish; Latin America, French, Japanese, Chinese (Traditional) |
Accessibility | Color-blind friendly |
More posts
- Rick Henderson going to Early Access next week!Dec 17, 2020
- Rick Henderson final demo version - off to early access soonJun 03, 2020
- New demo version online (v0.25)Dec 22, 2019
- Rick Henderson Demo 0.2189 OnlineApr 20, 2019
- Rick Henderson Demo 0.2187 OnlineApr 02, 2019
- New update onlineMar 25, 2019
- IndieGoGo campaing starts NOW!Mar 18, 2019
- What lead to making the IndieGoGO campaign, how i handled it and what can i expe...Jan 09, 2019
- How i made my IndieGoGo campaignDec 28, 2018
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